Introduction

Preflop trees

Computing the data in the tree (

Focussing in on particular results in the tree: Popups

Toggles in popups

Clearing data from your tree (

Editting conditions preflop

Adding/editting actions

Copying, cutting, pasting actions/conditions and changing their order

All hands must be accounted for

Defining a player's preflop range

Performing a trial run

Equity runs (

Absolute mode versus relative mode

Variables instead of numbers

Formulas in variables

Making graphs

The preflop condition editor: A closer look

Create your own hand rankings

Postflop trees

The correct order for actions and conditions

Adding multiple conditions

Conditions: AND and OR

The postflop condition edittor - 1

The postflop condition edittor - 2

The postflop condition edittor - 3

Experimenting with postflop conditions

How weights are processed postflop

Skip conditions

Dealing with different turn/river cards

Range statistics

Starting a new tree

Setting blinds, stacks, rake, rakeback, etc

Math engine versus Monte Carlo engine

Increasing accuracy in Monte Carlo mode

The hint boxes

Notes

Quick-saves and quick-loads

The hint system

Strategy EV

Setting up a tournament hand

Multiway hands: How to evaluate EVs

Tournaments: An example calculation

Hint boxes in multiway hands

Additional tool: ICM calculator

The checkdown action

The delete action

Using the delete action to simulate multiple villains

Determining an optimal calling range

Finding the optimal way to exploit villain's strategy

Unexploitable shoving

Setting restrictions to an action

Writing scripts

Syntax for text-based input for postflop ranges

Syntax for text-based input for board texture