Optimal call

For this example, please download the following file: optimalcallingrange.stx.
To load it into the program, go to File->Open.





Determining your optimal range for calling an all-in


Let's say you are in a situation where you have to decide with which hands to call an all-in.
For instance let's consider the example below where SB shoves versus BB with the following range:



How do you now determine which hands are +EV for BB to call with?
First of all, change the calling range to "all hands".
Now press F7 to calculate the EV's of all hands.



Hover over BB's call condition and you'll get a popup with the performance of all the starting hands:



Now press Alt+D to remove all the negatively performing hands.
These hands will now be rejected by the Call action and be moved to the Fold action.
You're now calling all +EV hands and folding the -EV ones, thus reaching an optimal calling range:




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